Merry Christmas! Lifewonders coming in with some early presents, as usual. Let’s get right to it:
I am more entertained than I should be by the fact Simurgh’s 3 and 4★ icons don’t change all that much – his face just fills more of the frame. Does this mean his 5★ will just be his beak? Time will tell.
There’s not too much to talk about here – he brings some healing, Healing Reversal, and a team-wide (effectively) passive damage buff.
It’s mostly this last effect that you’re going to be running him for – at turn 3+, it’s essentially a 1.7x damage boost for your team, which is certainly nothing to sniff at.
Boosting your team against Oppression (the extra effect from his CS) is potentially interesting, if you’re able to take advantage of it, but it’s probably not something you’ll use most of the time.
As salty as I am about Teda stealing Yasuyori’s Christmas look, he’s at least got a pretty decent kit to back it up.
Pulling enemies forward is the kind of effect that you want at least once, particularly for short-range teams.
Outside of that, Teda’s going to have two main uses: as a CP battery, and as a buff relay (both for a single target). If you need either of these, Teda’s a pretty solid option; if you don’t, he’s not going to do much for you.
Holy colour palette, Batman!
Between Evasion, Tenacity, and Blessing Strengthening, you’re really not going to worry about Bertro having Taunt here – your team is going to have pretty free reign for the first two turns of each phase (provided they are out of range to begin with).
He also turns Freeze into a 5.5x damage boost (between Crit+ and Crit++), so he’s no slouch on the damage support side either.
Once turn 3 rolls around, though, he’s just going to be a very tanky unit (that can Freeze enemies) – but if you’re running any other units that aren’t dead weight, you’re not going to see turn 3 too often.
Fuxi has two skillsets here: support/murder machine, and murder machine/murder machine.
His first skillset, when he’s at full HP, sees him handing out Nullify Debuff to his adjacent allies, and smacking the enemy with Crit+ (and Concentration)
His second skillset, when he’s below 50% HP, sees him smacking the enemy with Limit and Crit++ (and Concentration).
He’s also got tools to get him straight into his second mode, with a large HP decrease when he moves. On top of this, he also gets a large CP boost when he moves, making it pretty easy to set up a turbocharged CS from him when required.
Being immune to HP-draining statuses is interesting, but compared to the rest of his kit, it’s basically just flavour.
Eats, shoots, leaves sticks around and makes your team hard to kill.
Offensively, Zhurong comes in with his CS ready to go, and gets Crit and a boost against Madness for a 8x damage multiplier on top of his CS. Of course, you don’t have to set his CS off – if you don’t move him, he’ll apply CS lock to himself and remove it next turn (barring any other debuffs that get in the way).
Defensively, he gives out both Blessing and Blessing Strengthening (though not at the same time) for a 0.3x defensive boost – this isn’t quite the classic two-defensive-buffs-and-a-heal combo (that’s around a 0.2x boost), but for something this easy to activate, it’s very strong. As a side note, tt’s not clear whether his Blessing Strengthening will stack with Bertro’s, but if it does, that’s pretty bonkers.
There’s not much else to say here – running him alongside a friend’s copy is going to make for some pretty fast farming teams.
So there we have it! Some very good stuff in this one – as always, good luck if you decide to roll!
Personal Update
First off, I’d like to apologise for missing the 6th anniversary gacha – I thought it was going to run for longer than it did, and didn’t get to write about it in time.
Now, the actual update: I got a new job. It’s not actually bad news (I’m really excited for it), but it does mean that I’m going to be out of range for months at a time.
With that in mind, this is (probably) the last post I’ll be making here – I don’t really see it providing value if I can’t keep it up consistently.
I have yet to decide whether I’ll keep playing the game. Housamo has been a pretty significant game for me (I’ve written a good 60 thousand words about it, after all), but I have found my interest in it waning, particularly over the course of this year. I’ll probably keep tabs on it – I’m still holding out hope for a Makara or Ophion variant, and I’m keen to see where they take the story (if they ever decide to finish the thing!), but I’ll be spending a fair bit less time on it.
If you want to reach out, drop me a line over on Reddit.
Thank you to everyone for reading and the support over the last couple of years – it really means a lot ❤
-The (Jaws4President)