Apologies for the delay on this one; life got in the way.
Not much to talk about in terms of the event itself – farm, trade for items, rinse and repeat. Despite my lack of time this month, I was still able to (mostly) clear the shop out again:
Since I still haven’t used any of the forget-me-nots I’ve acquired over the past events, I skipped picking them up this time.
One benefit to writing this gacha review so late is that the unit stats have been released. Let’s get started:
|
Durga (3★) |
Durga (4★) |
Attack Type |
Blow |
1x Damage |
Thrust |
0.55x Damage |
HP |
5544 |
6155 |
Atk |
4281 |
4281.0 (Single target) |
5124 |
2818.2 (Single target) |
Default Skill |
Apply Acceleration to self |
Apply Acceleration to self |
After Moving |
50% |
After Moving |
50% |
Skill 1 |
Apply Limit to self |
Apply Limit to self |
After Moving |
50% |
After Moving |
50% |
Skill 2 |
Penetrate evasion |
Penetrate evasion |
When Attacking |
100% |
When Attacking |
100% |
Skill 3 |
Blows self back 1 square. Increase vertical moving distance |
Blows self back 1 square. Increase vertical moving distance |
When Attacking |
50% |
When Attacking |
50% |
Charge Skill |
Apply Limit to nearby allies and self |
Apply Limit to nearby allies and self |
Ranged |
Snipe |
Limit is a new buff that increases a unit’s attack the less health they have, and this gacha is showcasing it. Fortunately, it’s pretty strong, particularly when it’s coupled with Guts (conveniently, also featured in this gacha).
Aside from getting Limit on move, Durga is reasonably underwhelming: Acceleration is still not worth moving for (though it’s a nice bonus for moving to activate Limit), and ignoring evasion and moving back one square on attack is niche.
Her charge skill applying Limit to nearby allies is good, and has potential as a team spike, particularly for tough end-dungeon bosses.
|
Ikutoshi (4★) |
Attack Type |
Slash |
0.45x Damage |
HP |
7599 |
Atk |
3607 |
1623.15 (Single target) |
Default Skill |
Apply Encouragement to adjacent allies and self. Deal increased damage to enemies with Athlete |
Phase Start |
66% |
Skill 1 |
Apply Limit to self |
After Moving |
50% |
Skill 2 |
Apply Insight to adjacent allies (not including self) |
After Moving |
35% |
Skill 3 |
Apply Attack Up to self |
Phase Start |
50% |
Charge Skill |
Apply Status Barrier to nearby allies and self |
Magic |
Aside from a mildly useless default skill, Ikutoshi is a solid unit. Limit and Insight on move is a good combo, Attack Up is a good buff (4 turns is a great duration), and Status Barrier is becoming almost necessary in some of the more recent dungeons.
|
Shuten (4★) |
Attack Type |
Slash |
0.45x Damage |
HP |
6799 |
Atk |
4362 |
1962.9 (Single target) |
Default Skill |
Apply Encouragement to adjacent allies and self. Deal increased damage to enemies with Athlete |
Phase Start |
66% |
Skill 1 |
Apply Diamond to self |
Phase Start |
50% |
Skill 2 |
Apply Herculean Strength to self |
Phase Start |
50% |
Skill 3 |
Apply Attack Up and CP increase to adjacent allies |
After Moving |
40% |
Charge Skill |
Apply Fervor to nearby allies and self |
Wide Slash |
Oof. Like Ikutoshi, he’s got a pretty underwhelming default skill. Also like Ikutoshi, the rest of him is good enough to make up for it. Giving himself both Diamond and Herculean Strength at Phase Start is really strong. Buffing allies with Attack Up is good too, and his charge skill doubles down on the damage buffs, giving Fervor to both him and allies.
I feel that this variant of Shuten could be described as a more consistent (but less burst-y) Beach Asterius. Considering how strong Asterius is, this bodes well for Shuten.
|
Zao (5★) |
Attack Type |
Magic |
0.28x Damage |
HP |
9103 |
Atk |
3847 |
1077.16 (Single target) |
Default Skill |
Apply Diamond to self |
Phase Start |
50% |
Skill 1 |
Apply Guts to adjacent allies |
When Attacking |
15% |
Skill 2 |
Apply Fighting Spirit to neighbouring allies 3 cells in front |
Phase Start |
35% |
Skill 3 |
Apply Nullify Buff to enemy. Deal extra damage to enemies with Mountain Dweller |
When Attacking |
35% |
Charge Skill |
Apply Guts and CP increase to allies within two squares horizontally and vertically (including self) |
Magic |
Compared to his 3 and 4 star variants, this version of Zao is actually worth running. Diamond continues to be good, granting Guts to adjacent allies on a normal skill is a first (and good, especially at a 30% chance), Fighting Spirit is a decent buff, and shutting down enemy buffs is usually welcome (especially on a magic attack).
I feel that his charge skill is a bit uninspired, but it’s still a strong skill.
All told, I think this is quite a strong lineup.
Of course, now that the event is almost over, LW have announced their next intermediate event: the release of the 7th part of the main story, and with it will come a new set of Clash! Berserkers! quests, and a new gacha (with yet another new card attribute, ‘Hero’; I’m not holding my breath on that one).