Summer Pool Twilight – Gacha Review

The new attribute types are here! New types! New types! New types!… Why aren’t you chanting?

…Let’s take a look.

New Units
(Event unit) Mixed frontline support (buff/disruption)
Buff-based tank
All CS, all the time (also, source of Weapon Change (All) to allies!)
Wide Slash board manipulator
Reliable CP battery
Alternates between hitting things really hard, and acting as a passable defensive support

Free!

It’s really rare that I build a team without at least one unit with increased horizontal movement, so it’s nice to have a decent option available for all players.

Break’s a great debuff, Fear is a bit redundant (though sometimes nice to trigger other effects), and Tenacity combined with DEF Up makes for a solid defensive base.

Combo is a little out of place (though will help ensure Break goes off), but not unwelcome.

They’re lacking a little bit in terms of self-sustainment, but that certainly shouldn’t put you off. Definitely farm for them!

True story: I almost named my dog Jormungandr.

Taking 15% damage for the first 4 turns of the fight is pretty great – it’s going to be pretty easy to leave him alone while you get the rest of your team into place.

Once your team is in place… you’re probably best off still leaving him where he is, and either using him as a passive damage dealer (his 5★) or a buff-based CP battery (either form) – he has a better generation rate than Ulaanbaatar, even on his 3★.

It’s also worth noting that he’s a pretty effective counter for short-ranged units – pushing them back and Oppressing them is a strong lockdown if they’re vulnerable to it, and you’re not going to mind taking a hit if his defensive buffs are still active.

Oz

The CS dream team: Oz, whoever, whoever, Oz (support). It’ll take forever to clear anything, but it’ll be entertaining! (?)

Um. There’s not a stack to say here – he’s going to be CS’ing absurdly often, and he’s a good option for getting Weapon Change (All) onto your allies, if you’re into that sort of thing (and can stomach that many charge skills).

Smoky God’s pushback effect here reminds me of Nightglows Kurogane, with a better trigger (but on a worse attack range). This is quite a strong option to have available, particularly on a 4★.

I’d almost expect the rest of his kit to be icing on top of his board control skills, but there’s some really strong stuff in there:

  • On-demand Guts at a 90% trigger rate is… kind of nuts? I’m not really sure it’s got much of a place at the moment (Horus‘ off-turns, maybe?), but definitely keep it in mind.
  • A global 1.5x damage boost for the first few turns of the fight is quite solid, particularly since it doesn’t clash with any other buffs.
  • Weakness applied to the enemies a row back (i.e. the enemies that got pushed back from his Default skill) is a very nice touch, and quite easy to build around to get damage out of.

I didn’t forget to review a unit again, I swear

I’m hoping that’s a typo, and that Yamasachihiko doesn’t restore health to enemies – if he does, you need to be really careful on which teams you slot him into.

If you can line him up to hit two enemies a turn, 24 CP to allies is quite respectable; combining this with another 10 CP on odd turns means it’s hard to go past him if you’re looking for a CP battery.

Though he’s not great as a damage-dealer, Weakness and Ardour allows him some wiggle room if things go sideways, and Fear and Charm resistance are both good options to have around.

When did “A 5★ unit that hits real hard” become a trope?

Thinking back on it, it may have been Heracles’ normal variant that started the trend, in which case it’s fitting that his event variant carries it on.

Much like Oz, there’s not a ton to write about here – he either hits things and they die, or it’s an even turn of the phase, in which case he hits things (and they still probably die), and he also gives out Protection and Tenacity to allies on either side of him (so they don’t die).

All of his skills are passive, so you’re free to run a movement-based support around him (but a lot of the time, you’re not going to need it).

There we have it! Pretty good lineup this time around – definitely worth a look if you’re keen on any of the units. As always, good luck if you do roll!